How to forge and equip a weapon

  1. Collect ore from defeated Dungeon enemies and return to the hub.

  2. Approach Forge and keep Weapon selected in the lower-right corner.

  3. Select ores from the right-hand inventory; selected materials appear in the slots below the forge.

  4. Read the Preview panel on the left. It shows a weapon family and percentage; the multiplier below the selected materials is a separate readout.

  5. Press Forge when the selection is ready.

  6. Open Backpack → Weapon, select the result and press Equip. Test it on a familiar enemy before selling the previous weapon.

See the Forge interface and recipe example at 0:49Supplementary creator video · Opens YouTube

Why a four-material recipe can beat a random mix

Ricoko demonstrates a four-material forge while discussing a Celestial sword, then compares it with a random same-rarity mix. The useful lesson is to inspect the actual preview instead of adding materials just to increase the total.

At 1:07 the recorded preview reads Katana: 100% with a multiplier of 57. That percentage describes the displayed weapon family; it is not proof that a named Celestial item has a guaranteed 100% drop chance.

The exact ore quantities in that example are not legible enough in the reviewed capture to publish a reproducible recipe. We do not replace the missing recipe with a guessed ingredient list. You can still use the full forge procedure and compare the live preview before spending.

A published Phantom Violet material lead

AllThings.How names Gold, Obsidian, Sapphire and Fire Crystal alongside a Phantom Violet Katana result. Roonby repeats a closely overlapping account. The screenshots include a Phantom Violet item card, but not a continuous view of the ingredient quantities, preview and completed craft.

Treat this as a material lead to check against your own Forge preview, not a four-name guaranteed recipe. Quantity, account boosts and the actual result remain unverified. A family label such as “Katana: 100%” refers to the displayed category, not a named sword.

How to make and equip defensive gear

  1. At Forge, switch from Weapon to Armor using the lower-right button.

  2. Select materials and inspect whether the preview favours a helmet or body armor. The creator reports that changing material count changes the armor outcome.

  3. Forge, then open Backpack and choose the matching Helmet or Armor tab.

  4. Select the item and press Equip. Check the defense readout and repeat a manageable fight.

See the Armor selector at 1:42Supplementary creator video · Opens YouTube

Reading an Ember Stone enhancement preview

Before spending materials on an existing item, read its enhancement preview separately from the Forge output preview.

Roonby’s September 28 enhancement article includes an Enhance panel for an Ancient item. The visible example shows +5 → +6 (40%), a DMG preview from +147.5M to +165.2M, an Ember Stone material requirement and a 32K coin cost. A Protection Scroll area is also visible.

This is one historical item preview, not a current price list or a universal success-rate table. A percentage below 100% is not a guaranteed upgrade.

Before you confirm, check the selected item, the proposed enhancement level, the displayed success percentage, the stat change and the material and coin requirements. Read any current protection or failure warning before committing resources.

The screenshot does not establish the Ember Stone quantity clearly enough for us to transcribe it. It also does not establish the failure penalty, whether protection is consumed, or whether the same cost applies to another item. We do not fill those gaps with guessed values.

This Ember Stone-and-coin preview should not be treated as the same instruction as applying a Flame Rune. For the historical rune workflow, use the Tower and enchanting guide.

Evidence: a screenshot published with the September 28, 2026 article, reviewed October 5. The recording date and current-build applicability were not independently established. This section explains the documented preview, not a guaranteed current recipe or upgrade outcome.

Keep crafting materials or sell for upgrades?

SituationKeep / sell decision
Your next forge needs the oreKeep it until you have compared the intended preview.
You have unused ore and need upgrade coinsSell the unwanted material; keep your intended forge inputs separate.
Your pack fills before combat becomes difficultVisit Upgrade and compare the current Max Ore Count cost.
You are replacing an old swordEquip and test the replacement before selling the old one.

Ores mentioned in the beginner walkthrough

ItsChalls names emerald, crystals, gold, sapphire, rubies, fire crystal, amethyst, obsidian and plasma core while collecting dungeon loot. These are source-reported sightings, not a complete ore catalogue or a drop-rate table.

Use the item card and forge preview to compare your actual haul. The sources do not establish stable per-stage drop odds or a universal best ore mix.

For dated name-level evidence rather than a drop-rate claim, use the 25-name ore record. Its stage reports are kept separate from Index and pickup sightings.